Status Effects

Status Effects are effects which add a quirk to a Denpa Man,

=Buffs=

Stats

 * Attack boosts are occured by Rage antennas or Snap Back.
 * Defend boosts are occured by Wall antennas or Harden.
 * Speed boosts are occured by Haste antennas or Accelerate.
 * Evade boosts are occured by Dodge antennas.
 * Charging is occured by the Steroids antennas.

Miscellaneous

 * Invincibility is occured by the Invincible antenna. It makes the inflicted invincible.
 * Mirror Shield is occured by the Reflect antenna. It prevents any magic attacks towards the inflicted from hitting: instead, the magic user takes the effects.

=Debuffs=

Stats

 * Attack lowerings are occured by Weaken antennas or Attack Down.
 * Defend lowerings are occured by Insult antennas or Defend Down.
 * Speed lowerings are occured by Chain antennas or Speed Down.

Elemental

 * Burn is occured by Fire attacks. It deals its respective element damage each turn.
 * Soak is occured by Water attacks. It deals its respective element damage each turn.
 * Shock is occured by Electric attacks. It deals its respective element damage each turn.
 * Muddy is occured by Earth attacks. It deals its respective element damage each turn.
 * Sniffles is occured by Wind attacks. It deals its respective element damage each turn.
 * Freeze is occured by Ice attacks. It deals its respective element damage each turn, and stops the inflicted from moving.
 * Blind is occured by Light attacks and the Blindfold antenna. It gives the inflicted a higher chance to miss.
 * Curse is occured by Dark attacks. It deals its respective element damage each turn.
 * Sudden Death is also occured by Dark attacks, just rarer. It instantly K.O.s a foe in a specific amount of turns.

Miscellaneous

 * Paralysis is occured by the Paralyze antenna. It prevents the inflicted from moving.
 * Sleep is occured by the Lullaby antenna. It prevents the inflicted from moving until physically attacked.
 * Charm is occured by pink Denpa Men. It wastes a Denpa Man's turn, even if using Skill Twice.
 * Poison is occured by the Poison Signal/Wave antenna. It deals non-element damage each turn.
 * Fatal is occured by the Fatal antenna. It is just a stronger version of the aforementioned Poison status effect. Like the poison status, it deals non-element damage each turn.